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Welcome to The Last Wizards!


Magical combat is a struggle between storytellers in which each mage tries to define a common reality in terms of the story that best serves his or her purposes. The medium of magic is consciousness -- one's own consciousness, that of other people, and (more controversially, at least within the worldview of modern industrial culture) that of other-than-human entities of various kinds. The tools of magic are will, imagination, and the innate structures of consciousness itself, constellated through formal patterns of symbol and ritual. The goals of magic are defined by the individual magician.
- John Michael Greer
There are many stories that underlie the systems that shape our world, stories that often times have buried histories and unexamined assumptions. Sometimes the myths and rituals that shape our experience of reality are invisible, like the ones and zeroes of computer code. In a very real sense many of the most powerful stories are invisible, even dismissed by most people as being in any way influential on daily affairs.

You're both traveler and author(ity) of these invisible storied landscapes. Much of what is termed 'magic' by modern practitioners and scholars can be understood as narrative spellcraft.

Narrative Spellcraft - to transform symbols, images, language and ritual into story. This new narrative then gets incorporated into an audience's everday life and manifests change through their actions.

Welcome to The Last Wizards. The stories below, and in our archives, explore visible and invisible realities from many beliefs and viewpoints.




Hobbit Sighting... Occult
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Tolkien readers assume that he "created" the word "hobbit", yet the word hobbit appears earlier in a very long list of folkloric supernatural creatures in the writings of Michael Aislabie Denham (d.1859). There is no evidence that Tolkien had access to this very scattered collection of works. Tolkien even said he pulled the word out of thin air:
"On a blank leaf I scrawled: 'In a hole in the ground there lived a hobbit.' I did not and do not know why." [Tolkien, letter to W.H. Auden, dated 1955]

Denham was an early folklorist who concentrated on Northumberland, Durham, Westmoreland, Cumberland, the Isle of Man, and Scotland.

The nature of Durham's passage in which the word hobbit appears reads like spam from the underworld, or keywords for a website on the occult that launched in the early 1800's...
01 May 2008 by James John Bell Read More ... (265) reads... comments (0)


Five Years Since Bush's infamous "Mission Accomplished" in Iraq Speech Take Action
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Tomorrow is the fifth anniversary of Bush's infamous "Mission Accomplished" speech announcing that the war in Iraq was over. There's no better time to remind the public that, as John McCain himself said, "no one has supported President Bush on Iraq more" than he has.
30 Apr 2008 by LORE Read More ... (310) reads... comments (0)


Journal for the Academic Study of Magic 4 Occult
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A multidisciplinary, peer-reviewed print publication, covering all areas of magic, witchcraft, paganism etc; all geographical regions and all historical periods.

"A wide and deep view of magic - rating 9"
- Fortean Times 176

"A must-read for all those interested in an academic approach to the magical arts."
- The Cauldron
27 Apr 2008 by JSM Read More ... (442) reads... comments (0)


The Art of Narrative Spellcraft - By James John Bell Occult
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Much of what today's occult practitioners and scholars define as 'magic' can be understood as storytelling - the art of narrative spellcraft. The mage turns symbols and ritual into a narrative, and then spellbinds their audience in the telling. The audience goes on to incorporate the new story into their everday life - and the spell is cast when they bring it to life through their actions.

"Magical combat is a struggle between storytellers," writes the mage John Michael Greer, "in which each mage tries to define a common reality in terms of the story that best serves his or her purposes. The medium of magic is consciousness -- one's own consciousness, that of other people, and (more controversially, at least within the worldview of modern industrial culture) that of other-than-human entities of various kinds. The tools of magic are will, imagination, and the innate structures of consciousness itself, constellated through formal patterns of symbol and ritual. The goals of magic are defined by the individual magician."
27 Apr 2008 by James John Bell Read More ... (489) reads... comments (0)


Join the Quest 2 Change Real Life! Take Action
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Join the Quest 2 Change Real Life!

Machinima (machine cinema) is where video and film makers stage their productions in online virtual game worlds (like Second Life or World of Warcraft) and use their game characters as movie stars.

Machinima represents what is being called "emergent gameplay" by the online gaming industry. Gamers are using the virtual worlds and their characters in ways not originally intended by the makers. Many machinima makers use software that they don't have a license to use. Machinima appeals to the pirate in us, and its very nature as a medium incorporates a redefinition of property as belonging to all of us.

Machinima is the contemporary equivalent of storming the sets of the most popular films ever and using their back-story, props, actors and special effects to tell whatever kind of story you want. As The New York Times recently reported, "It's what you get when gamers stop blasting aliens for a second and start messing with the narrative."

The Quest 2 Change RL video festival invites you to submit stories that you create inside these virtual worlds (Massively Multiplayer Online Role Playing Games) or any computer or video game or 3D animated world. Videos submitted to the contest address themes like the climate crisis, loss of biodiversity/extinction, and environmental justice - watch these films, vote for your favorite, or enter the contest at Quest2ChangeRL.com
29 Mar 2008 by James John Bell Read More ... (777) reads... comments (0)